Boris Oesterheld is Dead. Venture into a world full of mystery and deceit. As you embark on a quest for answers, an erratic murderer and a colorful cast of characters only help to raise more questions. As you start gathering clues and getting closer to the truth you will begin to question reality and even yourself.
Dynamic Character response Gameplay:
The player engages in a psychological game against a number of characters that have different personalities. Through various in-game interactions the player can affect their emotions, changing the way they act, what they say or how they go about influencing the player, creating a highly repayable and responsive experience that is different on every play through and supports the immersion inherent in virtual reality gameplay.
Surrealism art style:
The game uses symbolic imagery to convey a stronger narrative with different ways of interpretation. The inherent focus on the psychological helps create a strong mood that can impact the player on a deeper level. The visual and auditory attention to detail drives our presentation, aiming to keep the player immersed in the world.
Unparalleled interaction in VR:
Heavy focus on world interaction and discovery instead of relaying on physics gameplay. Our game is filled with objects and machinery that can be manipulated in different ways, with a focus on recreating a “retro” reality down to the last detail.
State of the art animation system:
We created a robust animation system that is designed from the ground up to work together with the dynamic behavior of our artificial intelligence, creating animations that have a near unlimited amount of blending combinations bringing about unique lifelike character movement.
The Team:
Andrija Zoric: Ceo, Engineer.
Renato Cascioli: Art Director, Game Designer, 2D/3D Artist, Sound Designer.
Simon Nunez: 3D Artist.
Preston Phillips: Animator and Rigger.