A 2D hand drawn game about directing a Samurai's movements by writing Katakana symbols as he performs Seppuku.
The gameplay consists of the player writing Katakana symbols on a scroll while a samurai character performs the Seppuku ritual. The brush line quality defines how well the character commits suicide by taking into consideration how accurate the player can follow the Katakana strokes with the mouse. If the player makes mistakes, the character will get sloppy in his deliverance and will suffer more pain, thus showing more blood on screen and making the act less graceful and honorable. If the player makes three mistakes, the executioner ends the samurai's suffering by cutting his head off.
Game built using Unity 5. Art by Renato Cascioli. Scripting by Tyler Roesch.
Tools: 4B and 6B pencils, animation paper, Photoshop and Unity 5.